Professor of Digital Video | University of Advancing Technology | Tempe, Arizona
November 2002 - present
Developed undergraduate curriculum in visual effects and digital filmmaking. Personally led numerous award-winning student/faculty collaborations such as “Red Sand” (based on Bioware’s Mass Effect game series and starring the lead voice actor from those games) and “Bohemian Rhapsody: Star Wars Edition” which went viral in 2013. Grads from the UAT program have gone on to work on titles such as Ender's Game, Under the Dome, Castle, Avatar, The Avengers, The Wolverine, Pacific Rim and many, many more.
Digital Video Technologist | FabCom | Scottsdale, Arizona
September 2016 - present
Bringing to bear my background in education in the areas of film and video production, I work part-time at FabCom in a capacity that enhances my already-existent relationship with them as part of the extended UAT family. Together with CEO Brian Fabiano and his team, I am actively researching new equipment, techniques, and opportunities at the intersection of film, visual effects, and virtual reality in ways that expand FabCom's capabilities and also provide me with real-world, live-fire expertise to share with my students back at UAT.
Compositor | Encore Visual Effects | Hollywood, California
During a sabbatical from UAT, worked as a compositor in a high-pressure network television environment. Projects included: Revenge, Castle, Wicked City (ABC), Scorpion, NCIS, Hawaii Five-O, Extant (CBS), Veep (HBO) and more.
Freelance | Locked Horns Productions | Phoenix, Arizona
2001 - present
Specializing in VFX-driven productions. Independent projects include multi-award winning Iraq War film “Parallax.” Clients have included: Conspicuous Pictures, Iconic Films, Nocturnal FX, West Herr Automotive Group, Ronalds Brothers Productions, Kitchen Table Films, Power Forward Films, Scottsdale Museum of Contemporary Art, Candee Productions, Museum of the West, legendary international rock band The Scorpions and more.
Supervising Animator | Rainbow Studios | Phoenix, Arizona
1997 - 2002
Worked under former Amblin Imaging employees on a variety of TV and game projects. Specialties were motion capture, character rigging, animation, and compositing. Led production teams and was responsible for training junior artists. Titles included: Age of Empires II, Roughnecks: The Starship Troopers Chronicles, Star Wars Racer Revenge, Teenage Mutant Ninja Turtles and more.
Master of Fine Arts, Digital Cinema | National University | Los Angeles, CA
Degree Conferred with Distinction.
Nuke; After Effects; Photoshop; Avid Media Composer; Illustrator; Maya
Compositing; Rotoscoping; Keying; Asset creation (2D and 3D); Camera projection; Tracking / Matchmoving; 3D lighting; Particles; Scripting / Expressions; VFX supervision
Also: Writing; Producing; Directing; Editing; Cinematography