Close

Paul DeNigris

Phone:  310-499-6179

Email: lockedhorns@gmail.com

Web: www.pauldenigris.com

IMDB: www.imdb.com/name/nm1366756/

 

Experience

Digital Video Technologist | FabCom | Scottsdale, Arizona

September 2016 - present

Bringing Hollywood-level visual effects and image-making skills to an established integrated marketing firm that specializes in clients in the technology, education, and healthcare sectors. Researching and implementing innovations in VR and AR filmmaking while also serving as visual effects artist and motion graphics designer for both internal and client-facing projects.

Professor of Digital Video | University of Advancing Technology | Tempe, Arizona

November 2002 - December 2017

Developed undergraduate curriculum in visual effects and digital filmmaking. Personally led numerous award-winning student/faculty collaborations such as “Red Sand” (based on Bioware’s Mass Effect game series and starring the lead voice actor from those games) and “Bohemian Rhapsody: Star Wars Edition” which went viral in 2013. Grads from the UAT program have gone on to work on titles such as Ender's Game, Under the Dome, Castle, Avatar, The Avengers, The Wolverine, Pacific Rim and many, many more.

Compositor | Encore Visual Effects | Hollywood, California

February - April 2015

During a sabbatical from UAT, worked as a compositor in a high-pressure network television environment. Projects included: Revenge, Castle, Wicked City (ABC), Scorpion, NCIS, Hawaii Five-O, Extant (CBS), Veep (HBO) and more.

Freelance | Locked Horns Productions | Phoenix, Arizona

2001 - present

Specializing in VFX-driven productions. Independent projects include multi-award winning Iraq War film “Parallax.” Clients have included: Conspicuous Pictures, Iconic Films, Nocturnal FX, West Herr Automotive Group, Ronalds Brothers Productions, Kitchen Table Films, Power Forward Films, Scottsdale Museum of Contemporary Art, Candee Productions, Museum of the West, legendary international rock band The Scorpions and more.

Supervising Animator | Rainbow Studios | Phoenix, Arizona

1997 - 2002

Worked under former Amblin Imaging employees on a variety of TV and game projects. Specialties were motion capture, character rigging, animation, and compositing. Led production teams and was responsible for training junior artists. Titles included: Age of Empires II, Roughnecks: The Starship Troopers Chronicles, Star Wars Racer Revenge, Teenage Mutant Ninja Turtles and more.

 

Education

Master of Fine Arts, Digital Cinema | National University | Los Angeles, CA

2012

Degree Conferred with Distinction.

 

Skills

Nuke; After Effects; Photoshop; Avid Media Composer; Illustrator; Maya

Compositing; Rotoscoping; Keying; Asset creation (2D and 3D); Camera projection; Tracking / Matchmoving; 3D lighting; Particles; Scripting / Expressions; VFX supervision

Also: Writing; Producing; Directing; Editing; Cinematography